1. Po raz pierwszy odwiedzasz EDU. LEARN

    Odwiedzasz EDU.LEARN

    Najlepszym sposobem na naukę języka jest jego używanie. W EDU.LEARN znajdziesz interesujące teksty i videa, które dadzą Ci taką właśnie możliwość. Nie przejmuj się - nasze filmiki mają napisy, dzięki którym lepiej je zrozumiesz. Dodatkowo, po kliknięciu na każde słówko, otrzymasz jego tłumaczenie oraz prawidłową wymowę.

    Nie, dziękuję
  2. Mini lekcje

    Podczas nauki języka bardzo ważny jest kontekst. Zdjęcia, przykłady użycia, dialogi, nagrania dźwiękowe - wszystko to pomaga Ci zrozumieć i zapamiętać nowe słowa i wyrażenia. Dlatego stworzyliśmy Mini lekcje. Są to krótkie lekcje, zawierające kontekstowe slajdy, które zwiększą efektywność Twojej nauki. Są cztery typy Mini lekcji - Gramatyka, Dialogi, Słówka i Obrazki.

    Dalej
  3. Wideo

    Ćwicz język obcy oglądając ciekawe filmiki. Wybierz temat, który Cię interesuje oraz poziom trudności, a następnie kliknij na filmik. Nie martw się, obok każdego z nich są napisy. A może wcale nie będą Ci one potrzebne? Spróbuj!

    Dalej
  4. Teksty

    Czytaj ciekawe artykuły, z których nauczysz się nowych słówek i dowiesz więcej o rzeczach, które Cię interesują. Podobnie jak z filmikami, możesz wybrać temat oraz poziom trudności, a następnie kliknąć na wybrany artykuł. Nasz interaktywny słownik pomoże Ci zrozumieć nawet trudne teksty, a kontekst ułatwi zapamiętanie słówek. Dodatkowo, każdy artykuł może być przeczytany na głos przez wirtualnego lektora, dzięki czemu ćwiczysz słuchanie i wymowę!

    Dalej
  5. Słowa

    Tutaj możesz znaleźć swoją listę "Moje słówka", czyli funkcję wyszukiwania słówek - a wkrótce także słownik tematyczny. Do listy "Moje słówka" możesz dodawać słowa z sekcji Videa i Teksty. Każde z słówek dodanych do listy możesz powtórzyć później w jednym z naszych ćwiczeń. Dodatkowo, zawsze możesz iść do swojej listy i sprawdzić znaczenie, wymowę oraz użycie słówka w zdaniu. Użyj naszej wyszukiwarki słówek w części "Słownictwo", aby znaleźć słowa w naszej bazie.

    Dalej
  6. Lista tekstów

    Ta lista tekstów pojawia się po kliknięciu na "Teksty". Wybierz poziom trudności oraz temat, a następnie artykuł, który Cię interesuje. Kiedy już zostaniesz do niego przekierowany, kliknij na "Play", jeśli chcesz, aby został on odczytany przez wirtualnego lektora. W ten sposób ćwiczysz umiejętność słuchania. Niektóre z tekstów są szczególnie interesujące - mają one odznakę w prawym górnym rogu. Koniecznie je przeczytaj!

    Dalej
  7. Lista Video

    Ta lista filmików pojawia się po kliknięciu na "Video". Podobnie jak w przypadku Tekstów, najpierw wybierz temat, który Cię interesuje oraz poziom trudności, a następnie kliknij na wybrane video. Te z odznaką w prawym górnym rogu są szczególnie interesujące - nie przegap ich!

    Dalej
  8. Dziękujemy za skorzystanie z przewodnika!

    Teraz już znasz wszystkie funkcje EDU.LEARN! Przygotowaliśmy do Ciebie wiele artykułów, filmików oraz mini lekcji - na pewno znajdziesz coś, co Cię zainteresuje!

    Teraz zapraszamy Cię do zarejestrowania się i odkrycia wszystkich możliwości portalu.

    Dziękuję, wrócę później
  9. Lista Pomocy

    Potrzebujesz z czymś pomocy? Sprawdź naszą listę poniżej:
    Nie, dziękuję

Już 62 460 użytkowników uczy się języków obcych z Edustation.

Możesz zarejestrować się już dziś i odebrać bonus w postaci 10 monet.

Jeżeli chcesz się dowiedzieć więcej o naszym portalu - kliknij tutaj

Jeszcze nie teraz

lub

Poziom:

Wszystkie

Nie masz konta?

Paola Antonelli treats design as art


Poziom:

Temat: Media

Those of us who believe in heaven have some sort of idea of what heaven would be.
And in my idea, heaven is satisfied curiosity.
I think of heaven as a really comfortable cloud,
where I can just lie down -- with my belly down,
like I was watching TV when I was a child, and my elbows up.
And I can basically look everywhere I want --
see every movie I've always wanted to see.
And in the same kind of trance that you can feel sometimes
in the subway, New York, when you're reading,
there's something really soothing and easy.
Well, the funny thing is that I already have that kind of life, in a way.
Because I discovered --
it took me a while to understand it,
but when I discovered, around 24 years of age, that I was much more comfortable
with objects than with people, I finally decided to really embrace this passion.
And I basically live my life in sort of a trance.
And I look around, and everything I see is just the beginning of a long story.
Just to give you an example:
this is the exhibition "Humble Masterpieces," as it was at MoMA in 2004.
We were in Queens.
We were building the big, big, big, big building in Midtown
so we were in the small, small, small boondocks.
That was one of the funnest moments of my career.
But it's not only that.
The typeface -- the typeface is Helvetica.
It's its 50th anniversary this year.
And so I start thinking: Max Miedinger, and all those Swiss designers together,
trying to outdo Akzidenz Grotesk, and come up with a new sans-serif typeface.
And the movie starts playing in my head already.
And of course, you can imagine with "Humble Masterpieces"
it was the same thing multiplied by a hundred.
And I do hope, by the way, that the real goal of the exhibition
is going to have the same effect on you.
The exhibition was meant to be a way to have children think of doing --
you know when they do homeworks at home?
Instead of having a tray with two peas, I was hoping that they would go
into the kitchen cabinet, or the mother's handbag,
and do their museum-quality design collection on a tray.
So everybody's always suggesting new "Humble Masterpieces."
And at MoMA we put out some books --
just for people to suggest their own "Humble Masterpieces."
And when you do that, usually you get 80 percent porn and 20 percent real suggestions.
And instead, it was all -- almost -- all good suggestions.
And a lot of nationalism came in.
For instance, I didn't know that the Spaniards invented the mop --
but they were very proud.
So every Spaniard said "la frego," and Italians did the pizza.
And I wanted to show you, also, the suggestions from Kentucky are pretty good:
they had moonshine, laundry detergents and liquid nails.
And I keep it going, and I just got --
(Laughter)
-- also, this suggestion from Milan:
it's our traffic divider, which we call panettone, and it's painted --
you know, it's these beautiful concrete things that you use around Milan
to define all the lanes of traffic.
So think of your own.
Send them on, if you want to -- they're always welcome.
But an exhibition like that made me understand even more
what I've been thinking of for 13 years, ever since I got to MoMA.
I'm Italian. In Italy, design is normal.
You know, different parts of the world have a knack for different things.
I was just recently in Argentina and in Uruguay,
and the default way of building homes in the country is a beautiful modernism
that you don't see elsewhere, but the contemporary art was terrible.
In Italy -- in Milan, especially --
contemporary art really doesn't have that much of a place.
But design -- oh, my God.
What you find at the store at the corner, without going to any kind of fancy store,
is the kind of refined design that makes everybody think that
we are all so sophisticated.
It's just what you find at the store.
And New York has another kind of knack for contemporary art.
I'm always amazed -- three-year-olds know who Richard Serra is
and take you to the galleries.
But design, for some reason, is still misunderstood for decoration.
It's really interesting.
What many people think when I say the word "design," is they think of
this kind of overdesigned -- in this case, it's overdesigned on purpose --
but decoration, interior decoration.
They think of somebody choosing fabrics.
Design can be that, of course, but it can also be this.
It can be a school of design in Jerusalem that tries to find a better way
to design gas masks for people.
Because, as you know, Israel deploys one gas mask per person, including babies.
So what these designers do is, they find a way to lower the neckline --
so that instead of being completely strangled, a teenager can also sip a Coke.
They tried to make a toddler's gas mask in such a way that the toddler
can be held by the parent -- because proximity of the body is so important --
and then they make a little tent for the baby.
However cruel, however ruthless you can think this is, it's a great design.
And it is miles away from the fancy furniture,
but still, it's part of my same field of passion.
And what I've been doing at MoMA since the beginning is to try to
harness the power of MoMA.
Because it's great to work there -- you really have power,
in that people usually tend to know about your exhibition or see the exhibitions.
And that is power, because in a design museum, I wouldn't have as many visitors.
I'm very well aware that 80 percent of my public is there to see Picasso and Matisse.
And then they stumble upon my show, and I keep them there.
But what I've been trying to do is something that the curators at MoMA
in my department have been doing ever since the museum was founded in 1929,
which is to try and see what's going on in the world
and try to use that authority in order to make things better.
There's been many episodes --
And actually, Eames Demetrius maybe is here in the audience.
But in two instances his great-grandfather -- grandfather --
I'm always a little perplexed about the relation, exactly.
But Charles Eames, the first time, and then Charles and Ray Eames the second time
were involved in two competitions.
One in 1940 -- it was about organic furniture -- and the second one, in 1948,
was low-cost furniture for the GI's coming back from the war
that then sparked a whole line of furniture.
And then there was good design for very low price.
There were a lot of programs in architecture and design that were about
pointing people in the direction of a better design for a better life.
So I started out in '95 with this exhibition that was called,
"Mutant Materials in Contemporary Design."
It was about a new phase, in my opinion, in the world of design
in that materials could be customized by the designers themselves.
And that put me in touch with such diverse design examples as the aerogels
from the Lawrence Livermore Lab in California.
At that time, they were beginning to be brought into the civilian market.
And at the same time, the gorgeous work of Takeshi Ishiguro, who did these
beautiful salt-and-pepper containers that are made of rice dough.
So, you see, it goes -- the range is really quite diverse.
And then for instance, this other exhibition
that was entitled, "Workspheres" in 2001,
where I asked different designers to come up with ideas for
the new type of work styles that were happening in the world at that time.
And you see Ideo there.
It was beautiful -- it was called "Personal Skies."
The idea was that if you had a cubicle, you could project a sky on top
of your head, and have your own "Cielo in Una Stanza" -- a sky in a room.
It's a very famous Italian song.
And other examples. This was Marti Guixe, about working on the go.
And Hella Jongerius, my favorite, about how to work at home.
And this lets me introduce a very important idea about design.
Designers are the biggest synthesizers in the world.
What they do best is make a synthesis of human needs;
current conditions in economy, in materials, in sustainability issues.
And then what they do, at the end -- if they are good --
is much more than the sum of its parts.
And Hella Jongerius is a person that is able to make a synthesis
that is really quite amazing,
and also quite hilarious.
The idea behind her work was that --
you know, at that time everybody was saying, you have to really divide your life.
And instead, she said, no, no -- work and leisure can be together.
Yeah, that's particularly gorgeous -- it's the TV dinner of 2001.
There's been many other exhibitions in the meantime,
but I don't want to focus on my shows.
I would like instead to talk about how great some designers are.
I've always had a hard time with the word "maverick."
You know, I came to the United States 13 years ago, and to this day
I have to ask, you know, what does that mean?
So this morning I went to see on the dictionary, and it said that
there was this gentleman that was not branding its cattle.
Therefore, he was not following everybody's lead --
and therefore, he was a maverick.
So, you know, designers do need to be mavericks.
Because the best way to design a successful object --
and also, an object that we were missing before --
is to pretend that either it never existed
or that people will be able to have a new behavior with it.
So "Safe" is the last exhibition that I did at MoMA.
And it ended at the beginning of last year,
and it was about design that deals with safety, and deals with protection.
It's a long story, because it started before 2001, and it was called "Emergency."
And then, when 9/11 happened, I had a shock, and I cancelled the exhibition.
Until, slowly but surely, it came back --
as a half-full glass, instead of half-empty --
and it was about protection and safety.
But it ranged from such items as a complete de-mining equipment to
these kind of water-sterilizing straws.
So it was really wide-ranging.
It also had -- you know, Cameron and I worked a little bit together.
And some of the entries that you see in his website were actually in the exhibition.
But what is interesting is that we don't need to talk about design and art anymore.
But design uses whatever tools it has at its disposal in order to make a point.
It's a sense of economy -- and a sense, also, of humor.
This is a beautiful project by Ralph Borland, who's South African.
It's a suit for civil disobedience.
The idea is that when you have a riot or a protest
and the police comes towards you, you're wearing this thing.
It's like a big heart -- and it has a loudspeaker over your heart
so your heartbeat is amplified.
And the police is reminded --
It's like having a flower in front of the rifle.
And also, you can imagine, a whole group of people with the same suit
will have this mounting collective heartbeat that will be scary to the police.
You know, so designers sometimes don't do things that are immediately
functional, but they're functional to our understanding of issues.
Dunne and Raby -- Tony Dunne and Fiona Raby --
did this series of objects that are about our anguish and our paranoia.
Like this hideaway furniture that's made in the same wood as your floor,
so it disappears completely and you can hide away.
Or, even better, the huggable atomic mushroom -- which got me an article
on the Bulletin of Atomic Scientists of the United States.
I don't think it ever happened before at MoMA.
Or this Faraday Chair, that is supposed to protect you from radiations.
But the interesting thing in the exhibition is that the discovery was that
the ultimate shelter is your sense of self --
and there are quite a few designers that are working on this particular topic.
This is Cindy van der Bremen, who is a Dutch designer
that's done this series of capsters.
They are athletic gear for Muslim women that enables them to ski, play tennis --
do whatever they want to do -- without having to uncap themselves.
And sometimes, by doing this kind of research
you encounter such beautiful ideas of design.
Twan Verdonck is really young -- I think he's 27 -- and, working together with
some psychologist, he did a series of toys that are for sensorial
stimulation for children that have psychological impairments.
They're quite beautiful.
They range from this fluffy toy, that is about hugging you --
because autistic children like to be hugged tight, so it has a spring inside --
all the way to this doll with a mirror, so the child can see him or herself
in the mirror, and regain a sense of self.
Design really looks upon the whole world,
and it considers the world in all of its different ranges.
I was recently at a conference on luxury, organized by the Herald Tribune, in Istanbul.
And it was really interesting, because I was the last speaker,
and before me, there were people that were really talking about luxury.
And I didn't want to be a party pooper, but at the same time
I felt that I had to kind of bring back the discourse to reality.
And the truth is that there's very different kinds of luxury.
And there's luxury that is relative, for people that don't have that much.
And I want to make this point by showing to you two examples of
design coming from a sense of economy -- very, very clear limits.
This is Cuba, and this is the recycling of a squeaky toy as a bicycle bell.
And this is instead, a raincoat that is made out of rice sacks.
So they're quite beautiful, but they're beautiful because
they're so smart and economical.
And instead, here is the work of two brothers from Sao Paulo,
Fernando and Humberto Campana, who got inspired by the poverty and
smartness that they saw around them to do pieces of furniture that now are
selling for an enormous amount of money.
But that's because of the kind of strangeness of the market itself.
So really, design takes everything into account.
And the interesting thing is that, as the technology advances,
as we become more and more wireless and impalpable,
designers, instead, want us to be hands-on.
Sometimes hammer on.
You see, this is a whole series of furniture that wants to engage you physically.
And even this chair, that you have to open up and then sit on, so that it takes
your imprint, all the way to this beautiful series of objects
that are considered design by Ana Mir in Barcelona.
From this kind of bijou made with human hair, to these chocolate nipples
to these intra-toe candies that your lover is supposed to suck from your toes.
(Laughter)
It's quite beautiful, because somehow, this is a gorgeous moment for design.
Many years ago, I heard a mathematician from Vienna, whose name was Marchetti,
explain how the innovation in the military industry --
therefore, a secret innovation -- and the innovation in the
civilian society are two sinosoids that are kind of opposed.
And that makes sense.
In moments of war, there's great technological innovation.
And instead, in the world you have to do without --
well, during the Second World War, you had to do without steel,
you had to do without aluminum.
And then, as peace comes, all of these technologies get all of a sudden
available for the civilian market.
Many of you might know that the Potato Chip Chair
by Charles and Ray Eames comes exactly from that kind of instance.
Fiberglass was available for civilian use all of a sudden.
I think that this is a strange moment.
The rhythm of the sinosoids has changed tremendously,
just like the rhythm of our life in the past 25 years.
So I'm not sure anymore what the wavelength is.
But it surely is a very important moment for design.
Because not only is the technology proceeding -- not only is computing
technology making open-source possible also in the world of design --
but also, the idea of sustainability --
which is not only sustainability from the viewpoint of CO2 emissions and footprint,
but also sustainability of human interrelationships --
is very much part of the work of so many designers.
And that's why designers, more and more, are working on behaviors
rather than on objects.
Especially the good ones -- not all of them.
I wanted to show you, for instance, the work of Mathieu Lehanneur,
which is quite fantastic.
He's another young designer from France who's working --
and at this point he's working also, with pharmaceutical companies --
on new ways to engage patients, especially children,
in taking their medicines, with constance and with certainty.
You know, for instance, this is a beautiful container for asthma medicine
that kind of inflates itself when it's time for you to take the medicine.
So the child has to go -- (sound) -- to release and relieve the container itself.
And instead, this other medicine is something that you can draw on your skin.
So intradermal delivery enables you to joyfully be involved
in this particular kind of delivery.
Similarly, there's the work of people like Marti Guixe, that tries to involve
you in a way that is really about making everything pass through your mouth.
So that you learn from your mistakes, or from your taste, orally.
The next show that I'm going to work on --
and I've been bugging a lot of you about this here --
is about the relationship between design and science.
I'm trying to find not the metaphors, but, rather, the points in common:
the common gripes, the common issues, the common preoccupations.
And I think that it will enable us to go a little further in this idea of design
as an instruction: as a direction, rather than a prescription of form.
And I am hoping that many of you will respond to this.
I've sent an email already to quite a few of you.
But design and science, and the possibility of visualizing different scales,
and therefore, really work at the scale of the very small
to make it very big and very meaningful.
Thank you.
Mobile Analytics